![]() No matter what spells they give us, we are Barbarians. This manual contains variants for the little devils, useful only for DEX builds though. Sunlight Sensitivity is a little annoying, but you can get around that. Stats are on point, useful advantage against effects that can bring it out of rage and some nice spells to boot. Sword Coast Adventurer’s GuideĤ/5 Duergar. Having good AC at low levels is pretty hard for a barbarian, so starting with 17 at level 1 is pretty strong. Tortle Packageĥ/5 Tortle: It would have been better if the +1 to CON was to WIS instead but, for a turtle, it’s okay to be wise. Nice race, but nothing interesting for a barbarian. Relentless endurance, along with the feature R elentless Rage, creates an almost immortal barbarian, while Savage Attacks is a nice bonus.ġ/5 Tiefling. Darkvision and p roficiency in intimidation are always needed. Despite the +2 to CHA, it’s still a good choice.ĥ/5 Me zzorco. Perfect. You know what? Let’s make a race with 4 stat increases, immunity to sleep, advantage against charms and darkvision. For this reason, a DEX barbarian Gnome can be considered, especially the Forest Gnome.ĥ/5 Half Elf. I’m not that open-minded Racism aside, the +2 to INT and small size, which weakens the strength of heavy weapons, make gnomes unsuitable for a STR barbarian, despite the usefulness of Gnome Cunning, which covers a good chunk of the weaknesses of this class. The breath can come in handy at low levels and the resistance in pretty useful to a tank class.ġ/5 Any Gnome. The +1 to CHA isn’t super useful, but better than a +1 to INT. The ability to start with Great Weapon Master, Polearm Master or Resilient (WIS/DEX) makes the variant human one of the strongest and most versatile races for any class.Ĥ/5 Dragonborn. Feats are extremely powerful and provide much greater bonuses in 5th edition. ![]() Suffers too much from the competition with its variant.ĥ/5 Variant Hu man. Pretty good, however, for DEX: +2 DEX, +1 CON, resistance to poison and the amazing Lucky feat.Ģ/5 Human. For a DEX build it’s better, but let’s not stretch it. See above: worse (2/5) than the woodland elf for DEX because of Sunlight Sensitivity ( Reckless Attack doesn’t work on attacks using DEX).ġ/5 Lightfoot Halfling. On the other hand, it might be taken into consideration for a DEX barbarian, though his wood relative is slightly better thanks to the +1 to WIS.ġ/5 Drow. 2 STR & +2 CON (!), Darkvision, Resistance/Advantage against poison and a bit of flavour: wonderful! The 25 ft of movement isn’t a big deal, as the class gains 10 ft of movement.Ģ/5 Wood Elf. Good only for a DEX Barbarian.ġ/5 High Elf. Useful in case of orophobia.ĥ/5 Mountain Dwarf. Decent scores together with all other dwarven features. Notably, this damage resistance also reduces physical damage from magical sources.Ĥ/5 Hill Dwarf. The feature the entire class design revolves around: bonus damage, resistance to physical damage, advantage to strength ability checks and saving throws. This feature allows you to do exactly that.ĥ/5 Rage. A Barbarian’s main job is to walk around exposing a hairy chest and smashing things. As for the more common: CON is extremely desirable, while DEX is partially covered by a class feature. STR is probably the most common of the “unlikely” saving throws. The Barbarian has access to every weapon imaginable, from greatsword to two-handed watering can.Ĥ/5 S aving throws: STR, CON. Useful until outscaled by Unarmored Defense, which requires some investment.ĥ/5 Proficiency in all weapons. The highest hit dice in the game is exclusive to the Barbarian, providing an excellent defensive base at any level.Ĥ/5 Proficiency in light armor, medium armor and shields. Disclaimer: Features from Tasha’s Cauldron of Everything (TCoE) are considered optionals, Use them at your DM’s discretion.
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